Joseph Campbell, my man. Joseph, noticed the common theme in mythology, and constructed the monomyth. The hero’s journey is up there when it comes to story structures.
I really like it because it has emphasis on both plot and character, which is usually my problem with most structures. They help you figure out what is happening but not your character’s internal journey.
Now back to the topic at hand.
The first part of the hero’s journey begins in the ordinary world
You start your story in the status quo where things are normal, you can establish your mood. But most importantly, let your readers know that this is their normal. That may be them fighting vampires or getting up and going to work. Anything can be someones normal, so don’t limit yourself.
Call to adventure.
This is where your character exits that status quo. This is also known by the name inciting incident, it’s a problem or challenge or event that the character has to deal with they can’t ignore.
Margo disappearing from Paper Towns by John Green
Frodo and the ring from the Lord of the Rings
The classic Batman parents dying
I cite three works of fiction from three different genres and mediums. Story transcends my friends; it’s not confined to one specific genre or medium.
Refusal of the call
Like most scary things in life, we don’t want to do them. In the hero’s journey, the structure highlights the doubt the character has to undertake whatever it is that they have to face. That’s why I like this structure because it puts an emphasis on the doubt that exists in your character about the whole situation. Because whatever your call to action/ inciting incident, it’s gotta challenge your character and scare them a bit where they’re like ‘what if I just didn’t’ but here’s where desire vs fear comes in, whatever they desire will finally outweigh that fear.
Meeting the mentor
Something very special to the hero journey is the introduction of a mentor that helps your character, because they don’t know what…